using Tao.Sdl; using Tao.OpenGl; class sdltest { static Main() : void { def _ = Sdl.SDL_Init (Sdl.SDL_INIT_VIDEO %| Sdl.SDL_INIT_TIMER); Sdl.SDL_WM_SetCaption ("Nemerle + SDL + OpenGl test", null); def _ = Sdl.SDL_SetVideoMode (800, 600, 0, Sdl.SDL_OPENGL); Gl.glClearColor (0.0f, 0.5f, .7f, 0.0f); Gl.glClear (Gl.GL_COLOR_BUFFER_BIT); Sdl.SDL_GL_SwapBuffers (); Sdl.SDL_Delay (1000); } } // REFERENCE: Tao.Sdl.dll // REFERENCE: Tao.OpenGl.dll